
//==============================================================================
// Hypaspist_anim.txt
//==============================================================================

define spear
{
   SetSelector
   {      
     set hotspot
     {
        version
        {
     
           Visual Attachments A Spear Iron
        }
     }
  }
}

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================

define sword
{
   SetSelector
   {      
     set hotspot
     {
        version
        {
     
           Visual Attachments X Sword Iron
        }
     }
  }
}

//==============================================================================

define shield
{
   SetSelector
   {      
     set hotspot
     {
        version
        {
     
           visual Attachments G Shield Large Iron
	   ReplaceTexture Attachments G Shield Copper/leonidas shield
        }
     }
  }
}



//==============================================================================
define Head
{
   set hotspot
   {
      version
      {
        Visual Infantry G Hoplite Head Bronze
	ReplaceTexture infantry g hoplite head bronze/leonidas head standard
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_IdleA
				connect RightHand spear hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/hero leonidas standard
	      }
	   }
     }
   }


//==============================================================================
anim Walk
{
   SetSelector
   {
     set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand spear hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/hero leonidas standard
      		   }
	      }
       }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				connect LeftHand spear hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/hero leonidas standard
         }
			version
         {
				Visual Infantry G Hypaspist_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand spear hotspot
				connect LeftForearm shield hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/hero leonidas standard
     		    }
	      }
        }
}

//==============================================================================
anim Death
{
   SetSelector
   {
     set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_DeathA
				connect RightHand spear hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/hero leonidas standard
         }
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
      	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_boredA
				connect RightHand spear hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/hero leonidas standard
	      }
	   }
	   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
     set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_FlailA
				connect RightHand spear hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/hero leonidas standard
         }
      }
   }
}


